I want to get into it, I even own it and I’ve enjoyed the like 4 hours I’ve played already, I just can’t get back into it for some reason.
I want to get into it, I even own it and I’ve enjoyed the like 4 hours I’ve played already, I just can’t get back into it for some reason.
Starfield. It’s the definition of a “mixed” rating on Steam. It’s not bad, but it’s not good either. You play it for an hour and your reward is that an hour has passed.
Excuse you, but Breath of the Wild was amazing.
Mass Effect Andromeda. I plaid it well after launch after the initial “problems” were fixed, and I think it’s a good game. I just wish we’d get a sequel.
Well, there’s still ModDB? (I don’t use ModDB so I dunno if it’s controversial or not)
My problem isn’t that I don’t use what I buy, the problem is that I buy too much. Like the recipe I need calls for one stalk of celery, but I can only buy an entire celery plant, like 11 stalks in a bundle because that’s all the store offers. What do I do with the remaining 10 stalks?
Reddit is run by corpos who tried to get comfy with the US government. The current US government.
I want to fill a spoon with strawberry seeds and see how it tastes
A civil war is really the only good (realistic) outcome.
Starfield is a great game. For about 10 hours, then you get bored.
It’s a shame, because it had so much potential.
For all the faults Nintendo embody, they know how to make tutorials, especially with the Mario series. You may think “there are no tutorials in Mario” but that’s part of it. Nintendo’s design formula for making stages for Mario games consist of “introduction, escalation, complication.” First they throw a new mechanic at you, maybe the stage has rotating cylinders you need to stay on top of to progress, and not fall down. Then they up the difficulty a bit, adding more factors to the gameplay like introducing enemies that you have to dodge simultaneously. Then finally they turn the new concept up to 11 towards the end, by making you have to juggle both the new mechanics and some other modifiers, perhaps having to fight a boss at the same time, or perhaps requiring some more advanced platforming maneuvers to progress. That way a stage can be a tutorial, and you don’t even realize it.
I didn’t know PETA modded communities on Lemmy
The amount of indie games in my “best games of the year” list is increasing year by year.
Corpos are skilled at wringing any and all interesting bits out of something and reducing it to harmless, overdone slop that still sells. They don’t take risks because that may make them $5 less. But indies do.
Back then he had a PR team. He probably fired them because he started buying their lies.
Then how about instead of crying “slop” whenever you catch a whiff of AI, you instead start calling for the creation of ethical generators? Ones that are trained on ethically sourced training materials?
AI is never going away. That is a fact. It’s too lucrative to just abandon. So rather than waste time and effort trying in vain to get rid of it, work to change it for the better.
I swear, AI has put some people into some kind of looping thinking 24/7. Doesn’t matter what the image is, if it’s relatable or not, if it’s made by a computer then it’s bad. It could be an AI generated image containing complete, working instructions for making the cure for cancer, but it’s bad because it’s AI, because “AI is bad because AI is bad because AI is bad because AI is bad because-”
I always knew the Simpsons felt off to me.
That’s a typo, it’s supposed to be an R in the middle there, not an F
Ever notice how the best games out there are either indie games or made by ex-devs formerly from a big developer?
Capitalism does away with ingenuity and creativity. Look at the biggest developers, like Ubisoft or Activision or EA, and their most flagship product(s), and you’ll see that none of them are inventive in any way, they’re all just regurgitated forms of whatever sells.